So I've been playing Halo2 for about two weeks now
Just the multiplayer with 8 guys system linked. It's amazing. Duel weilding really plays an important role. I've found myself running around maps hoping my hud tells me to hit Y to pick up a second SMG. Get that sucker and aim down at an opponent and the recoil will make you aim upwards towards their head. It's like you're running a Swiss cheese factory with this setup. And what's really cool is that all the weapons are badass. I'm finding myself choosing the correct weapon depending on level design as opposed to Halo1 and just using the pistol all the time.
The level design of these maps are flawless. Some of them remind me of mario64 or some super dirt bike stunt extravaganza they hold in stadiums. Seriously. Like you have to walk these long narrow planks that are like 200 feet up in the air. On Zanzabar, there's this spinning rim kind of thing. It's huge and it spins slowly and it can lift you up in the air. Even warthogs. I had the flag and someone was chasing me and I let this thing lift me up and when it became horizontal I walked along it's spokes and it brought me to the other side of the map and I was able to escape. There's functionality too. Buddy of mine found a switch that makes it go in reverse or something. Couldn't figure it out. Sometimes I would just stare at the graphics and zone out.
The character models are really detailed now. It still looks like Halo, but you can tell that everything graphic wise has been tweaked.
It's more fun than Halo1. What stands out the most is its multiplayer level design. Overall I feel that their marketing rep hit the nail on it's head when he said, [I]"Halo 2 is a lot like Halo 1, only it's Halo 1 on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas."
“If you can quit, probably you should.”
-Alexander Blackburn, then editor of Writer’s Forum in Colorado