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Graphic Traffic? (*spoilers*)

After a good, long run, we have decided to close our forums in an effort to refocus attention to other sections of the site. Fortunately for you all, we're living in a time where discussion of a favorite topic now has a lot of homes. So we encourage you all to bring your ravenous love for discussion to Chuck's official Facebook, Twitter, Tumblr and Instagram. And, as always, you can still post comments on all News updates. Thank you for your loyalty and passion over the years. These changes will happen June 1.

I tore through the entirety of [I]Rant[/I] last night and early this morning... And I absolutely loved it. Chuck attacking those big life questions of "Why?" and "How?" at his finger-lickin', vomit-inducin', stitch-bustin' best. But like so many others, my adoration was still anchored with confusion. With my brain sufficiently fried, I finally decided to get some sleep around 6 am, just so I could get up and reread the first chapter and the last 70 or so pages. And, although clearer, I'm still trying to figure a lot of shit out. Putting aside the time travel paradoxes, the government conspiracies, the missing characters, the rabies epidemic, the werewolves... I'd just like to discuss something a bit simpler, to deal with questions about the rules of Party Crashing. Specifically, when I first visualized the car wrecks in Party Crashing, the scenes described on Radio Graphic Traffic, I pictured some real wrecks. No little fender benders, I pictured the kind of car wreck that we saw in [I]Fight Club[/I]. But then I read this:

"Fouls include tagging too hard - figure the impact by the speed of each vehicle. Anything totaling more than twenty miles per hour is a foul. If I'm driving ten, and you're driving eleven, and you swerve to hit me head-on, that's an impact over twenty. I can call the foul on you. Excess impact is only one foul to call."

Now I understand that this is a game, Party Crashers aren't out there to kill each other, but ten and eleven miles per hour? Isn't this "how church should feel"? If it's regarded as such a thrill, a futuristic destruction derby, an almost religious experience, I'd just think "the pulse" would involve more than two cars idling into each other. The wrecks to slip into liminal time are obviously more violent, but linking what happens during the games to the rules, cars take off in clouds of rubber and smoke, turn down sidestreets, chase each other... And then slow down to match twenty miles per hour total? The rules are left vague, but how could you ever really tag somebody if they can drive away at whatever speed over twenty they'd like? This seems to completely contradict when Tina and Wax are tagging the back of Echo's car during Rant's first ride. Anybody pick up on something I missed? Or is the game really just not supposed to be that dangerous?